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Setting a password

To require a password to join a server:

spec:
  game:
    password: "letmein"

The web app’s Password field sets it for servers it creates. The browser client asks for it when a server needs one.

Remote administration

The controller generates an rcon password for each server and keeps it in the server’s Secret, which has the same name as the server:

kubectl get secret <server> -o jsonpath='{.data.rconPassword}' | base64 -d

A native client can then administer the server from its console with \rcon <password> <command>.